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B.A Thesis | Academic Project

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2026

The Loss of Touch

[UX Research & Design] [Automotive HMI Design] [Speculative Design]

Touchscreens took over the car. Buttons disappeared. The automotive industry's shift toward full-glass interiors was driven by aesthetics and cost reduction. The result is a generation of vehicles where adjusting the temperature, or activating a wiper requires a driver to look away from the road, navigate a menu, and tap a flat surface with no physical feedback confirming the action landed.

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This thesis argues that the problem was never the screen. It was the loss of touch.

 

Three speculative artefacts exploring what automotive HMI could look like if tactile usability were treated as a non-negotiable design requirement as safety and usability case.

The Approach

Double Diamond

Thesis Double Diamond.png

Research Framework

  • De Waard's 1994 Cognitive Load Model

  • Don Norman's Affordance Framework

Market Research

Best-selling cars in Europe 2024-2025

budget

premium

Dacia Sandero

Renault Clio

Toyota Yaris

VW T-Roc

Audi Q5

Mercedes GLC

BMW X3 

Primary Research

  • Qualitative User Interviews

  • User Shadowing

Interviews

Driving experience

Driving type

Distance

Countries

7

3-27 years

from Urban to Cross-country

18 km - 400> km

Italy, Germany, Poland, Lithuania, Latvia

What I found

Digitization vs. Tactile

The ongoing consolidation of vehicle controls onto flat touchscreens has created a severe feedback deficit, stripping away the passive haptics and spatial affordances drivers rely on.

"Premium Paradox" and Real-World User Friction

Premium vehicle ownership does not correlate with better usability; heavily consolidated touch-displays in tech-forward cars induce the highest rates of driver confusion and workarounds.

Menu-Buried Controls

Drivers forced to interact with touchscreen sub-menus while moving experience severe visual and cognitive overload, directly increasing

near-miss collision risks.

Desired Passive Haptics and Blind-Operable Tactility

Users universally crave physical or simulated tactile feedback (such as active force-feedback or rising texture) to enable safe, eyes-free target acquisition.

implications for artefact

Restoring Passive Haptics

The artefact bridges the safety gap of flat touchscreens by introducing on-demand physical geometry, allowing eyes-free target acquisition through muscle memory.

Hardware-Software Vulnerability

Real-world durability relies on designing reliable fail-safes so that critical elements like hazard lights never get trapped in a flat or frozen state during a system glitch.

"If It Ain't Broke" Restraint

Steering wheel controls remain entirely physical. Complex dynamic transformations should be restricted strictly to high-friction digital menus, avoiding the over-engineering of basic physical controls that already work seamlessly

Moodboard

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Artefact 01

Steering wheel

Artefact 02

Dashboard

Artefact 03

Microfluidics on-demand screen

Artefact 3 was tested through physical prototyping to validate tactile logic. Not engineering, but interaction feel.

This is a speculative design project. The artefacts are not engineered for production, and no claim is made that they are. They propose a direction and make the conversation harder to avoid.

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